Greetings Warriors!
MechWarrior 5 Clans Trials of War is Available now!
We have also released a Free Update to MechWarrior 5: Clans base game including a New Difficultly and 8 New Omnipod Sets!
Along with the Free Update we have a lot of Bug Fixes and Improvements to the base product!
Read on for the Full Patch notes
New Features and Content:
New difficulty ‘Trueborn’
- Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.
New OmniPods
- 8 New OmniPods are available to unlock once you have unlocked its respective chassis
- Arctic Cheetah: ACH-P
- Kit Fox: KFX-P
- Shadow Cat: SHC-P
- Viper: VPR-P
- Hellbringer: HBR-P
- Mad Dog: MDD-S
- Gargoyle: GAR-P
- Dire Wolf: DWF-P
- 8 New OmniPods are available to unlock once you have unlocked its respective chassis
Improved the SimPod Menu
- Missions are now sorted by mode: Campaign, Horde, Arena, and Training Missions
Added the ability for Clients to take over AI 'Mechs via the Command Wheel
Added ‘Abort Mission’ option in the pause menu when playing campaign missions
- This option now allows players to quit the mission and return to Mission Central to edit loadouts rather than loading a previous save
Added improved filtering in the Science Lab: Available Research Menu
- Available Research can now be filtered by: All, Energy, Ballistic, Missile, & Other
Fixed Issues:
Co-Op
- Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.
- Adjusted the version mismatch notification when players on different builds attempt to connect
- Fixed several issues when Clients would leave during ‘Trial of Position’
- Ensured AI would not spawn in the arena
- Fixed a rare case where the Hosts weapons are disabled
- Fixed a Client issue where Shilone and Jagatai would not replicate properly in gameplay and sequences
- Fixed a Client issue where a sequence would not play in ‘The Invasion Begins’
- Fixed a Client issue in ‘Voices of the Past’ where the bunker door can close before everyone exits
- Fixed a Client issue where chain fire could get stuck On in the Weapon Groups menu
- Fixed a Client issue where weapon group mapping would not save after loading into gameplay
- Fixed a Client issue where changes to technicians would not apply
- Fixed a Client issue where 'Mech arms may get misaligned
- Fixed a bug in ‘Hold the Line’ where the mission area would close off before all players have left
- Fixed formatting issues with player names listed on the HUD when restarting missions in Co-Op
- Fixed a Co-Op bug where the leaving mission area countdown would not properly count down
- Fixed a Co-Op bug where sometimes assigned pilots would switch after restarting from a mission failure
Platform Specific
- PC:
- Added the ability for Keyboard/Mouse players to toggle Aim Assist
- Fixed an issue where Middle Mouse would not close the Command Wheel
- Added Cancel Order to the keybind list
- Console:
- Fixed a bug where custom gamepad key bindings were not displayed correctly after a title restart
- Fixed an issue where upgrade option could still be selected when Techs and Scientists were at max level
- Fixed a settings bug where disabling Swap Movement and Aim Control would not apply until the game is restarted
- PS5:
- Fixed a bug so the options menu properly cycles when pressing R1
- Updated the EULA
- PC:
Campaign Missions
- Added an additional supply cache in ‘Scrapyard’
- Improved ally pathing when using Jump Jets en-route to Storehouse Delta in ‘No Stone Unturned’
- Fixed a bug where capture circles were still visible after capture in ‘Redemption’
- Improved the tree materials in ‘Trial of Position’ and the ‘Combat Arena’
- Updated Perez’s dialogue pip video in ‘Outskirts of Edo’
- Updated the Spaceport Rep dialogue pip video in ‘Inspection Duty’
- Updated the ally camo patterns in ‘Baiting The Hook’
- Moved the floating mine in ‘Boxed In’
- Fixed gaps in geo above the cave entrance in ‘Boxed In’
- Improved the vehicle pathing in the first encounter area of ‘Hold the Line’
- Optimized the lighting in ‘Welcome Committee’
- Adjusted the mission briefing map of ‘Kishi Kaisei’
- Adjusted the position of the large ship in ‘Combat Patrol’
- Fixed a bug where the incorrect campaign mission would unlock in the SimPod when completing ‘The Golden Forge’ and ‘Annihilation’
Performance
- General optimizations to improve overall performance
- Fixed rare instances of save files getting corrupt when crashing
VFX
- Improved the fuel tank explosion VFX
- Adjusted the smoke VFX of Ultra Autocannon weapons
Audio
- Audio mix pass improvements
- Improved the quality of all mission briefing dialogue lines
- Improved the audio and dialogue quality of all cinematics
- Improved the dialogue quality of Mia’s lines in ‘The Invasion Begins,’ ‘Outskirts of Edo’, and ‘Pacification’
- Increased the volume of the cooldown pips
- Improved the audio mix while playing in 3rd person view
- Improved menu and HUD SFX
- Adjusted the volume levels of enemy 'Mech SFX
- Adjusted the attenuation radius for VTOL explosions
- Adjusted the volume of J. Edgar Flamers
- Adjusted the audio levels for several mission start sequences
- Adjusted the volume levels of the opening sequence in ‘An Honest Fight’
- Fixed a bug where BBs override lines were incorrect
- Improved the timing of the BB warning when players are leaving the mission area
- Fixed a bug where the overheat sound would persist after completing a mission
- Audio mix pass improvements
Gameplay
- Added a SimPod button callout in Mission Central for quicker access
- Adjusted weapon recoil when firing multiple weapons at the same time
- Increased the Clan Streak SRM6 damage per missile value from 2.0 to 2.4
- Single Player only: the game now pauses when editing in the Weapon Groups menu
- Adjusted the flight and rotation of Sokols, making fights more balanced
- Reduced rotation and chances of stuttering during flight
- Fixed a bug where the Active Probe Range Upgrade research was not functioning properly
- Fixed a bug where missiles could go through a specific spot of the terrain in ‘Touchdown’
- Fixed various issues with 'Mech models flickering in menus such as the 'Mech Lab and Marketplace
- Added the ability to cancel creating a new campaign
- Fixed 'Mech selection highlights in the MechLab when using a gamepad
- Fixed an issue in the MechLab where the 'Mechs materials could break when switching OmniPod sets
- Fixed the position of the Head hardpoint pulse laser on the Adder
- Fixed a bug where players could not take over an AI 'Mech if they died via overheat damage
- Fixed an instance where the pause menu would break when holding down buttons while loading
- Fixed a HUD issue where the power up prompt and icon would disappear when switching to a powered down 'Mech
UI
- Added a Back button to the Select Pilot menu
- Updated the credits screen background to showcase cinematics
- Fixed several mission dialogue and briefing lines where the text did not match the audio
- Fixed the selection highlights in the Chassis Milestone menu when selecting a new 'Mech
- Fixed an issue where the ‘Next Drop/Current Mission' prompt was not present on the Facilities Screen
- Fixed a Marketplace issue where a model was present on the holotable after selling all items
- Fixed the Load Save File screen header to list ‘Load Files’ instead of ‘Save Files’
- Improved Science Lab menus to properly sort research items alphabetically
- Improved the order of required components in the Available Research menu to match your available components
- Improved the Main Menu button animations
- Fixed a bug where the Laser Duration stat tooltips in the 'Mech Lab were not displaying the correct values
- Various other text fixes for typos and formatting inconsistencies
Settings
- Fixed an issue where the option Mirror Paper Doll would not apply until restarting a mission
Localization
- Updated the description of the achievement ‘No Room for Imprudence’ to ‘Complete 20 Advanced Mission Parameters’
- Fixed some cinematic subtitles that were not translated
- Fixed other various localization bugs for all supported languages
Known Issues:
- Trueborn Difficulty: Increased enemy shielding stats are also being applied to starmates and allies
- Horde: When failing a horde session , then immedialety playing a campaign mission, Scan and the Command Wheel cannot be accessed.
- This can be fixed by restarting the campaign mission via the Pause menu
- Arena: When Trueborn difficulty is active in the Campaign, increased enemy shielding stats are being applied to any participants not on the host's Team
- Arena: Map Select screen is missing button SFX
- Arena: Damage Dealt and Kills count damaging or destroying allies
- Arena: Winners are not correctly marked in the Trial Results screen if a Melee Trial ended in a tie
- Arena: Clients joining an Arena match already in progress where their associated Pilot is not a participant will not appear inactive in the Trial Results screen
- Arena (Monolith Field): 'Mechs can get on top of or below a ground-level arena barrier plane in certain sections of the map
- SimPod: Main screen is missing button SFX
- Marketplace is not properly sorted alphabetically
Tagged: Patch-Notes